Age Of Mythology Rotate Camera



  1. Crop Rotation is a technology in Age of Empires II that can be researched at the Mill once the Imperial Age is reached. Once researched, it gives Farms +175 food (for a total of 550) before they need to be reseeded. Farms that are built before Crop Rotation is researched do not gain the food bonus. If the technology is completed while a Farm is being built, the food bonus applies to that Farm.
  2. Mideast mini map with eight players. Mideast is a Real World random map introduced in Age of Empires II: The Conquerors.It depicts the area around the Arabian Peninsula. Although not that rich on water, navy can be extremely important on the map since there are major choke points in the western part of the map (Sinai and Mesopotamia) that can be completely guarded from the sea.
  3. Free-roaming camera Description The camera is under the player's control and does not follow a specific target. The player is able to freely slide/scroll/rotate through the environment. While zooming is also a part of it, zooming is not sufficient by itself.
Topic Subject:Camera Angles
posted 11-25-01 07:22 AM EDT (US)
Will the camera be fixed, or can we rotate it and move it up and down, as well as zoom?
AuthorReplies:

Age Of Mythology Editor Rotate Camera

Enable Camera Rotation from the options menu (and Unlock Camera if you want to be able to zoom out really far, but keep in mind you may take a perf hit). Then, in game, hold Ctrl and use the scroll wheel to rotate the camera. We added a Reset Camera hotkey as well to revert the screen to its original position. This subreddit is dedicated to Age of Mythology, the Titans, the Extended Edition and Tale of the Dragon. These titles were originally created by Ensemble Studios, and have now been taken up by Microsoft Game Studios, Forgotten Empires and SkyBox Labs.

posted 11-26-01 01:59 AM EDT (US) 1 / 6
Much of AoW2's graphics are still 2D, so some camera movements would look really really bad...

Zooming in and out is the only one of those controls that is useful in our engine, so you can do that...

Black Knight
Banned
posted 11-26-01 02:29 AM EDT (US) 2 / 6
JOSH:
Both Black and White and Etherlords allow to use the wheel mouse button to zoom, I suggest you to do the same (besides you already said you 'live' by that little wheel.)
Editor
posted 11-26-01 05:41 PM EDT (US) 3 / 6
How about rotation or camera angle in Simcity 2000, which is primarily 2D, too? But, if it's too expensive to create images for all angles of each item, we may well live with what we have now. Maps still look great.
posted 11-27-01 01:27 AM EDT (US) 4 / 6
Isn't rotation in 2D games (like SimCity, Stronghold, and city-builders like Caesar 3, Pharaoh and Zeus) so that you can see behind tall structures? I don't think that there will be such a cluster of high-structures that you couldn't see behind them.
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posted 11-27-01 02:07 AM EDT (US) 5 / 6
Partly for that and partly (in SC2K at least) because it can be difficult to zone or build on elavated terrain otherwise. I not sure how applicable that is to AoW as it's not AFAIK going to be much of a building game, but it might be nice to be able to view the global map from differnt angles, particularly if the screen map aspect ration isn't sqaure. As for the sprites, unit images already exist in all orientations and cities etc should not have to rotate unless the map images change to reflect their installed infrastructure so that shouldn't be a problem. Still that's a far cry from the general camera angle and elevation changes seen in more fully 3D games. Compare for example the same city viewed in SC2K to SimCopter. Then realize that in SC2K you can change building tiles at will (a 'good' thing for making mod packs) but in 'Copter you can't. Given the choice, I'll take the 2D sprites on 3D terrain in this case.

Age Of Mythology Rotate Camera Obscura

posted 11-27-01 03:55 AM EDT (US) 6 / 6
When I saw the first screenshot of the main overland view, I commented of how it reminded me of the settlers graphics: 2d sprites on a 3d landscape. Since we won't be able to change the camera angle, I think that like settlers, there simply won't be any need for it; units can never hide behind hills and such because the fixed camera angle is steep and the mountains slopes are somewhat gradual.
That's fine with me. It should allow for a very efficient and highly optimised 3d engine, that requires only a little CPU power. Should give the AI more of the CPU's time.

Age Of Mythology Rotate Camera

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